My copy of Savage Worlds Explorer's Edition came in the mail this week. I've read through the book and I like what I see. I'm going to be using the Savage Worlds (SW) system for teaching history this year, specifically by inserting my kids' characters into actual historical events. I imagine I'll blog more extensively on that in future posts.
I've mentioned before that I have guests coming over this Saturday for a big Pathfinder game, so this weekend might not be the best time to try out SW. Maybe if the kids are up to it on Sunday afternoon we'll run a little play test, but I have a feeling they'll be all RPG'd out by then. Whether it happens this week or next, here's what we've thought up.
When I was first telling Norma about SW, I said it could be used for any setting. I said, "Pick a setting, any setting. If you could role play anything, anywhere, what would it be?"
She said, "I'd like to be shrunk down and play in a dollhouse, with my dolls coming to life." I said that maybe we could do something like that and started thinking about how to set it up.
Back when the girls were younger, I used to make up bedtime stories featuring a character named the Forgetful Fairy. The Forgetful Fairy gets into a lot of trouble due to her notoriously short attention span and short-term memory. Some stories were epic in scope and went on and on for weeks. Nowadays we read chapter books (currently working on The Golden Compass), so it's been a long time since the Forgetful Fairy has made an appearance, though my kids remember her fondly. When thinking about the SW dollhouse idea, I thought it might be interesting to bring the Forgetful Fairy out of retirement.
So here's how it will play out: the characters are kids who are away from home with their parents and stuck in a boring situation, and one of them wishes out loud that they could be back at home playing with their dolls. The Forgetful Fairy magically appears and grants the wish, and all three are shrunk down to doll size and whisked away to the dollhouse where their playthings all come to life. They have a blast playing with their dolls until they start to feel hungry. They call out for the Fairy to return and end the spell, but she's off doing other things and has, of course, completely forgotten about them. The rest of the adventure is a quest to the kitchen where both the food and the telephone can be found. Obstacles to overcome include the stairs, the cat, a faction of dolls that doesn't want them to leave, and possibly a snake (I keep pet ball pythons in real life, but they don't actually roam free in the house). Also, since the telephone is attached to the kitchen wall and the buttons are on the handset, calling their parents may be quite challenging. Allies along the way will include their Polly Pockets and an escaped Hamster.
We'll see what happens.
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