Saturday, April 7, 2012

The Fall of Oogma

Today the characters faced off against the Ratfolk, their shaman Riktokka, and a creature named "Oogma."  Oogma was a hive-mind colony of worms linked together and coated in filth;  a hulking, amorphous mud beast.  The Ratfolk worshiped this creature as a god and were about to sacrifice some of the characters to it, but the rest of the party burst in just in time, while the normal rats, slaves of the Ratfolk, cut through the bonds that held the captives.  A battle ensued, and the characters and their rat allies emerged victorious.
My wife's handiwork, Oogma, on short notice.

The session was fast and furious, covering a lot of ground in a short span of time.  We only had an hour and a half to play, so I was determined to keep the game moving quickly.  We almost had a full house, too; six of the seven players were present, and they were a boisterous crew.  It's a challenge to keep them all focused.  And when you consider that there were 30 Ratfolk, Riktokka, Oogma, six PCs, one NPC, and 40 rats,  you can see my work was cut out for me.

The combat took four rounds, and despite the odds, we knocked it out in only half an hour.  I give credit to the tent cards approach I recently wrote about, and the way I hand-waved the exchanges between the rats and the Ratfolk.  These two groups largely neutralized each other in the battle, except for about eight Ratfolk who were free to engage the characters.  Credit also goes to the kids who, for whatever reason, chose today not to bicker with each other.

The remainder of the hour was spent role-playing, exploring, and of course, the action leading up to the battle.

Here's a quick and easy stat block for Oogma:

Oogma the wormy mud beast

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